altamid plasma weapons. That's using assimilated plasma weapons, which themselves are not the highest damage dealing plasma weapons. altamid plasma weapons

 
 That's using assimilated plasma weapons, which themselves are not the highest damage dealing plasma weaponsaltamid plasma weapons  9

An Omni-Directional Beam Array is a directed energy starship weapon with an [Arc] modifier which gives it a 360° firing arc in addition to being able to utilize the standard functions of Beam Array weapons. Altamid Modified Plasma Omni (Lobi Store), Altamid Modified Kelvin Torpedo (Lobi Store) DECS – Fleet Colony Deflector. Short answer: No, all of Atlas, all of Jakobs & COV rocket launchers cannot spawn with alien barrels (with a few exceptions listed below) . Values do not reflect skills or other modifiers. Just to be different. For reference, I would also have cannons rapid fire 3, attack pattern beta 2, attack pattern alpha 3, attack. Like other vanity items, it doesn't have any stats and can only be used in starship's visual slot. Hello, all! With the release of the Viridian Plasma weapons, I really wanted to make a competitive plasma cannon build that takes advantage of the weapon procs from both the Altamid torp, and the firing cycle haste proc of the viridian weapons. Targeting-Linked, which give you +5 Accuracy and +5 Tactical Readiness. Obtained. This pack includes the following items for your captain:The altamid (ground) plasma weapons are gauntlets that shoot plasma, but none are rapid firing afaik. 5% chance to disable a random subsystem; Disruptor: 2. S. Just a thoughtPlasma Dual Heavy Cannons are a Plasma-based directed energy damage weapon available for starships. Altamid Plasma Excisors are ranged ground weapons available for characters and bridge officers. 5% for 30 sec (stacks up to 4 times). Epic adds a fifth unique modifier. Dual Heavy Cannons fire in a 45° arc - 2 times per cycle, at 2 shots per second, for a total of 4 shots, and then recharge for 3 seconds. Ferenginar Plasma is highly corrosive, in. Game Description. 5% chance: For 15 sec, -15 Plasma and Kinetic Damage Resistance Rating (Always on crit) 1 sec recharge. Probably a stupid idea as a whole, but I'm going for a Sci melee Gorn, with my whole boff crews being melee Gorns as well. Detecting elevated amyloid-β (Aβ) pathology to support trial recruitment or initiating Aβ-targeting treatments would be of critical value. Character Bind On Pickup. You will not see any appreciable DPS gains from switching to full Altamid, because weapon procs barely matter. Plasma Damage __ Plasma Damage (__ DPS) 5% chance: For 15 sec, -15 Plasma and Kinetic Damage Resistance Rating 5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)Plasma also has a damage over time chance which helps proc Atrophied Defenses. The zombiestrike sledgefire does not use trilogy shells. . All Terran Discovery weapons have 3 varieties: Focusing-Linked, which give you +5 Shield Hardness and +5 Scientific Readiness. Epic adds. All weapons. A couple of new ground weapons released with AwakeningPlease like and SUBSCRIBE Please consider sponsoring my channel on Patreon!Beam Array has a 360-degree firing arc, in addition to being able to utilize the standard functions of Beam Array weapons. Ferenginar Plasma is highly corrosive, in addition to sustained plasma damage, the plasma build up can become so intense that it renders the target incapable of performing complex functions. (Locators, tac colony). Assimilated Plasma: 2. None of the above tbh, the old Romulan vendor ground weapons like the wide beam and piercing rifles are still some of the best overall ground weapons in the game. Special Equipment Pack - Isolytic Plasma Weapons can be obtained from the [Son'a Lock Box] & [Infinity Prize Pack: Weapon Pack]. If you want a better. Special Equipment Pack - Viridian Plasma Weapons can be obtained from the [Discovery: Emerald Chain Lock Box] & [Infinity Prize Pack: Weapon Pack] by characters of any faction . Beam Arrays fire a series of. Assimilated Plasma 5% chance: Restore X Health each sec and improve Damage by 10% for 30 sec. It shares the Altamid Plasma chance to reduce enemy Plasma and Kinetic resists on hit, and this effect is guaranteed whenever this weapon scores a Critical Strike. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. In the 2260s of the. Chronoplasma Cannon is a Plasma-based directed energy damage weapon available for starships. S. The Infinity Lock Box, containing prizes from nearly all previously-retired Lock Boxes, will be available again for an appearance on PC. (Locators, tac colony). Candidates for arm-mounted weapons: Altamid weapons (as you mentioned, and yes. Assimilated Plasma weapons can be obtained from the [Special Equipment Pack - Assimilated Plasma Weapons], which has a chance to drop from the [Infinity Lock Box] and the [Borg Lock Box]. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. The Altamid energy weapons are the ones with the damage resistance debuff. Fair enough. The weapons do not seem to be reclaimable if discarded; consider putting Protection status On. Bolt Burst. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. The Plasma Quad Cannons [Dmg]x3 is obtained from the Ar'Kala Tactical Warbird (Ship and Shuttle Requisitions, 150,000 , RRF Tier 4). It desperately needs a mission set to bring it on par with other energy types as even Antiproton has a mission set, and that one gives Bonus AP damage so it's slightly better than other sets. These sets can be obtained through the Reputation System These sets can be obtained in the Lobi. This box contains weapons based on recovered Na'kuhl technology. All weapons contained within these crates are of Very Rare quality, and contain fixed modifiers of [Dmg], [CrtD], and [CrtH], and can be re-engineered. Quad Micro-Photon Torpedo Launchers fire projectiles that deal heavy kinetic damage in a 90° arc. These weapons have a 2. Fleet starbase and fleet holding K-13 both offer plasmas weapons in modern and tos versions, respectively. They fire projectiles that deal heavy kinetic damage in a 90° arc. 84K subscribers Subscribe 4. Sports. ago. This box contains weapons based off recovered Herald technology. More accurately, Plasma is the only energy type to only have a set omni behind a pay-wall (Lobi) when compared to the others, but it is there. The Infinity Lock Box, containing prizes from nearly all previously-retired Lock Boxes, will be available again for an appearance on PC. Resotorative Particle Focuser. Until you get a 2nd omni, yeah switch out that aft Array for a turret. Phaser • Zhat Vash Disruptor • Ba'ul Antiproton • Assimilated Plasma • Altamid Plasma • Covert Phaser • Terran Linked. Their damage will fall off with distance to the target. The Kelvin Divergence Lock Box contains tech from the Kelvin Timeline, often Starfleet field gear and technology from the Altamid aliens encountered by the U. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. And before ppl say "It's Lobi, it can't be re-engineered", the Altamid Modified Kelvin Torpedo can be re. Originally this was a theme build where the Federation shared the Altamid technology with the Republic after it let the feds use Romulan warbirds. This happens when firing the altamid plasma torpedoes, even when nearly 10 km. History. Not sure). [Omni-Directional Altamid Plasma Beam Array] 2. Assimilated Plasma Weapons: Opening this pack presents you with a choice between Assimilated Plasma Beams and Assimilated Plasma Ground Weapons. Tachyo and Altamid Swarm are probably going to do more for you than a bit more CatA. 5% chance: For 15 sec,-15 Plasma and Kinetic Damage Resistance Rating 200 [Ba'ul Linked Sentry Anti. Plasma is one of the preferred types of energy for B:O / C:RF builds due to the Advanced Piezo weapons' Technical Overload which deals large amounts of electric damage in. Business, Economics, and Finance. RRtW means the weapons are cycling at +240% their normal rate,. D. Chronoplasma: Altamid Plasma: 2. ago. This replaces the standard Plasma burn. Assimilated Plasma Weapons: Opening this pack presents you with a choice between Assimilated Plasma Beams and Assimilated Plasma Ground Weapons. Trilithium-Enhanced Omni-Directional Beam Array is an energy weapon that offers a 360-degree firing arc, in addition to being able to utilize the standard functions of Beam Array weapons. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. However, it has the added bonus of applying a slow and being an aoe proc. Beam Arrays fire a series of average damage beams across a 250° arc. Anytime your ship scores a Critical Strike or Misses, a homing bolt of plasma energy is fired at the same target. ago. Using the Romulan Imperial Navy, you get the following benefits: Armor gives 50% damage boost to secondary fire. Plasma weapons have a chance to apply additional plasma fire. Bound items cannot be sold on the Exchange or traded to another player. Altamid Plasma weapons (space) Assimilated Plasma weapons (ground) Assimilated Plasma weapons (space) Aux Plasma Dual Heavy Cannons B B. • 3 yr. 0 coins. Plasma is one of the preferred types of energy for B:O / C:RF builds due to the Advanced Piezo weapons' Technical Overload which deals large amounts of electric damage in. Assimilated Plasma 2. Aux Plasma Dual Heavy Cannons; Auxiliary Battery; Azura Personal Comm Code; B. Generally the argument against mixing cannons and beams is that cannon abilities don’t boost beams and vice versa. The console is very nice (a second Lorca console 3. The following Universal sets are broken out into 3 categories for ease of organization. Special Equipment Pack - Phaser Weapons (Prodigy) can be obtained from the [Prodigy Lock Box] by characters of any faction . Ba'ul Antiproton: Each shot chains to an additional target for 5% of attack damage . So, basically, how ot works. Weapons: I'd consider moving the torp to the back. 14K subscribers in the forgedinfireshow community. Withering disruptors maybe for a KDF captain, and maybe biomatter phasers for Fed. There is a random chance to receive one Kelvin. while most other reps have multiple weapon types, and there isn't a normal plasma energy torp (there is the plasmatic biomatter torp, but its destructible and bad). It can be unpacked by players of all factions. Plasma weapons (ground) Plasma weapons (space) Plasma Wide Beam Rifle. Including, sometimes,. Generally the argument against mixing cannons and beams is that cannon abilities don’t boost beams and vice versa. Official Description. Weapons used are Terran Task Force DHC, Spiral Wave. The downside to Plasma is that its expensive. During this time, enemies defeated on both Ground and Space maps will have a small chance. Whether the item contained herein is a ship weapon or a. Last modified: 26 January 2022 at 14:11. This pack includes the following items for your captain: 1 Verdant Altamid Plasma Myrmidon. S. 5% chance: For 15 sec, -15 Plasma and Kinetic Damage Resistance Rating. No ranged foe-targeting abilities to force them to melee (except Lunge probably. Even having dual beams and maybe an Omni too would go a long way to change things up nicely. The Infinity Lock Box is gaining the rewards of the Kelvin Divergence Lock Box, and a brand new Tier 6 Ferengi Marauder, the Quark Class!Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. Aeneas - A Burny, burny plasma build that explodes every 5 seconds. Assimilated Plasma weapons. The zombiestrike sledgefire does not use trilogy shells. Special Equipment Pack - Viridian Plasma Weapons can be obtained from the [Discovery: Emerald Chain Lock Box] & [Infinity Prize Pack: Weapon Pack] by characters of any faction . Isolytic Plasma weapons are fine. Maybe. Seconded. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. 1 Verdant Altamid Plasma Myrmidon ground weapon 12 inventory slots 3 master keys Star Trek Online: House Divided exclusive verdant Ba'ul weapon pack contains: 1 verdant Ba'ul antiproton assualt minigun 1 verdant Ba'ul antiproton full auto rifle 1 verdant Ba'ul antiproton wide beam pistolAltamid or Viridian Plasma Beam Array (Lockbox / Exchange) OR; Altamid or Viridian Plasma Dual Beam Bank (Lockbox / Exchange) OR;. The two piece set wouldn't really be very effective as you wouldn't have many if any plasma energy weapon consoles. The ground version of Altamid Plasma is also a more wrist / on arm weapon instead of a gun / rifle. 5 lbs (700 grams) 2. Romulan Plasma Beam Array is a Plasma-based directed energy damage weapon available for starships. [1]The experimental plasma or disruptor beam from the romulan reputation I believe should be a pretty good choice as it does not drain weapon power and still benefits from it and respective damage type boosters. Cannot Equip more than 1 of this Item. Crypto Altamid Plasma Dual Beam Bank is a Plasma-based directed energy damage weapon available for starships. Altamid Plasma 2. Only one crafted Omni-Directional Beam may be equipped at a time. Altamid Plasma weapons have a chance to apply a debuff to enemy plasma and kinetic damage resistance. 5% for 30 sec (stacks up to 4 times). No ranged foe-targeting abilities to force them to melee (except Lunge probably. The plasma rifle was just a scan of a discount toy m60 with the barrel edited out. The Beam Array is also part of the default. garaffe Member Posts: 1,353 Arc User. Beam Arrays fire a series of average damage beams across a 250° arc. The Infinity Lock Box is gaining the rewards of the Kelvin Divergence Lock Box, and a brand new Tier 6 Ferengi Marauder, the Quark Class!Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. Altamid Plasma has a chance of -15 Kinetic and Plasma DRR. Anytime your ship scores a Critical Strike or Misses, a homing bolt of plasma energy is fired at the same target. Join. MK II purples are particularly popular for upgrading as they have a higher chance. 1-torp builds are mostly about energy weapons and the torpedo is an add-on and/or procs certain beneficial traits. This pack can only be claimed once per account and you must have completed the tutorial. 5% chance to apply a plasma fire DoT directly to target's Hull. Zhat Vash Disruptor weapons have a chance of applying "Viridium Isotope" to any target they hit. Reload time: 8 seconds. 5% chance to apply a plasma fire DoT directly to target's Hull. So the direction at least for cryptic is. Aft Weapons: 3 Altamid Modified Kelvin Torpedo Mk XV [CritD/Dm] [CritD]x3 [Reload]. Franklin, but also more singular objects, slices of lives that might have been. Ideally the Altamid Omni would be included. An Omni-Directional Beam Array is a directed energy starship weapon with an [Arc] modifier which gives it a 360° firing arc in addition to being able to utilize the standard functions of Beam Array weapons. Their. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. 5% for 30 sec (stacks up to 4 times). [Altamid Modified Plasma Omni] 2. Does anyone know whether the crit buff it gives applies to plasma projectiles, plasma energy weapons, or both? Advertisement Coins. Note: both plasma weapon damage. Altamid Plasma Beam Array is a Plasma -based directed energy damage weapon available for. The result is crude but highly effective, guaranteeing the special Altamid. These weapons have a 2. Space Equipment sets are those combinations of Weapons/Consoles obtainable in-game through various methods. Antiproton: +20% critical severity. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. During this time, enemies defeated on both Ground and Space maps will have a small chance. 5% chance to lower the targets hull damage resistance by 10% for 15 sec; Plasma: 2. Their secondary fire mode hits a single target with a high damage bolt of energy that also repels back from the force of the impact. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. 2. The ground version of Altamid Plasma is also a more wrist / on arm weapon instead of a gun / rifle. It does standard plasma damage though. Their damage will fall off with distance to the target. Abstract. Sadly there are no outstanding Plasma weapons like i. They have a 2. Length – 27 inches (70 cm) Weight – 1. It manages weapon power drains better than any other core because it has 66% power transfer rate increase and 10% weapon power cost reduction. Shields drastically reduce the effects of kinetic damage. Altamid Plasma Myrmidon. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. Can the altamid or assimilated omni be used together with the crafted omni? or do plasma-builds still only have 1 omni available?Background Plasma biomarkers for Alzheimer’s disease (AD) have broad potential as screening tools in primary care and disease-modifying trials. In Star Trek Online, a critical hit is a hit on an enemy that deals additional damage. This box contains Ferenginar Plasma Weaponry. Contents of an Infinity Prize Pack will be unbound after opening. . They are also available to purchase. Since science builds use maximum auxiliary power to enhance their most damaging abilities, there is little power left. 5% chance to apply a non-stacking damage-over-time debuffAltamid Plasma 5% chance: For 15 sec, -15 Plasma and Kinetic Damage Resistance Rating Lock Box drop: Special Equipment Pack - Altamid Plasma Weapons. That is pretty much how it works in STO. The Weapon Sensor Enhancer is the best console in the game for accuracy and the DBB is very good as well (plasma). Base damage: 583 + ~50% preload kinetic, added to 583 + ~100% preload plasma. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. Secondary effects: Plasma DoT (292 base damage + 300% Cat1). Wide-arc gives more flexibility but less damage because of the [arc] modifier. First, it is destructible on high yield. 5% chance: For 15 sec, -15 Plasma and Kinetic Damage Resistance Rating. 2pc: Plasma Saturation Bombardment. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. Not sure about the mines (probably works) but generally only torps can be used under EBC. This way the only weapons that are clearly. I'm not sure if it's because of the haste boost, or the other bonuses. Romulan Plasma has both the Plasma and Disruptor procs at the cost of losing a weapon modifier. This pack can only be claimed once per account and you must have completed the tutorial. While the chance is minimal, 2. After a Phaser's proc duration has ended,. I like it, but there are a few clear places to improve. they can be crafted, and bought/sold on exchange. Each type of torpedo holds a different bonus (often referred. I decided a while back to run the Borg plasma weapons on mine. Plasma Dual Heavy Cannons are a Plasma-based directed energy damage weapon available for starships. On plasma builds its a must-have for high end builds along with the altamid. 5% chance: Restore 50 Hull each sec and improve Damage by 2. The Altamid Lobi 3-set has an active that gives 100% Firing Cycle Haste, the recently-added Viridian Plasma has a Haste proc on them, the Assimilated Plasma Lockbox weapons have a Hull HoT and Damage buff as their proc, just to name a couple of good Plasma variants. 0. Plasma is cyan in color. January 2021. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. Bolt Setting. This box contains Terran Discovery weapons. Best thing about it is the shorter cooldown and the torpedo travels faster than other torps. The corrosive properties of their high-energy plasma weaponry can leave a lingering energy signature on enemy vessels that gradually corrodes armor plating, reducing their ability to withstand damage. Plasma Split Beam Pistol. Very Rare Ground Weapon. Destructive high-energy Plasma. You'll be. Plasmatic Biomatter Plasma, give 1km AoE DoT, hard to get due to the weapon pack being random, no Omni. 2pc: Plasma Saturation Bombardment. And they match the awesome Lobi set. Fluidic antiproton wrist lance. I asked myself a similar question for my in-game Metroid Dread virtual cosplay . The Infinity Lock Box, containing prizes from nearly all previously-retired Lock Boxes, will be available again for an appearance on PC. I'm especially interested in the soundscape. Extractor; Ba'ku Duty Officer Cadre; Ba'ul Antiproton weapons (ground)The Emerald Chain Lock Box also has new Space weapons inside the Viridian Weapon Pack. Don’t get me wrong, I love the Altamid beams/cannons, they’re my favourite plasma weapons, but I just think it’s weird the phasers only came as standard beams. Rear: Trilithium Phaser Turret (Mission – Beyond the Nexus), Altamid Modified Plasma Omni (Lobi Store), Altamid Modified Kelvin Torpedo (Lobi Store) DECS – Fleet Colony Deflector (Fleet), Prevailing Innervated Impulse Engines (Competitive Rep), Fleet Plasma Integrated Warp (Fleet), Tilly’s Review Pending Modified Shield (Discovery Rep). The weapon regains one torpedo charge every six seconds. Large models in 40k use some pretty absurd bases, I've never seen anything on an 80MM circular base but knights bases that are provided with them are 170x109mm so any larger/monstrous creature would use bigger bases like the custom one you have there, riptides, wraithknights, storm surges, I. 1. View source. . #StarTrekOnline #STO #StarTrekBack on the ground for this video where I talk about some of the best performing or best looking ground weapons currently avail. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. I would rate this weapon next though Polaron is not far or comparable to this weapon type. A recent report in Nature shows that IgA antibodies. The result is crude but highly effective, guaranteeing the special Altamid. Open to gain a random level-appropriate Viridian Plasma weapon. Value: 200 . So while putting together a Plasma Beam DBB ship on an alt, I was surprised to learn there is a distinct lack of options for a…Plasma. The device could affect a wide area - Krall expected to be able to use it to exterminate all life on the enormous Starbase Yorktown, millions of people in all. Another addition would be repping up tier 6 Counter Command (Undine/8472) reputation and getting the Heavy Plasma Turret. The Infinity Lock Box is gaining the rewards of the Kelvin Divergence Lock Box, and a brand new Tier 6 Ferengi Marauder, the Quark Class!Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. Like sticking with only plasma based weapons and only using plasma boosting tactical consoles gives you a higher damage output per weapon than mixing phaser plasma, polaron, etc. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. They each contribute a standard console modifier, choosing from a pool of ~30 options, along with up to 7. All 3 pieces. 5% chance: Restore 50 Hull each sec and improve Damage by 2. Game Description. I am constantly amazed at what is possible with the STO character creator & customization options. the 2 piece set bonus is very underwhelming. S. . Altamid Adaptation (new plasma 3 piece set) Nearly everything about the set is great. While the chance is minimal, 2. These guns enable film productions to use highly weight and size realistic weapons for talent to interact with. I asked myself a similar question for my in-game Metroid Dread virtual cosplay . 1 Cobalt Cadet Pack;. Antiproton: +20% critical severity. This Plasma Omni Beam has sophisticated tracking hardware, improving shipwide Critical Strike chance when equipped. The Corfeld Mining Plasma Cutter is an energy Ground Weapon that deals Plasma Damage Thank you for purchasing the Corfeld Mining Plasma Cutter, we appreciate your business. Corrosive Plasma, gradually build up to -20 Plasma resist, no Omni. #StarTrekOnline #STO #BuildsAll of us have been messing when the more specialized firing modes lately and I decided to try and take the Exceed Rated Limits f. Using the Romulan Imperial Navy, you get the following benefits: Armor gives 50% damage boost to secondary fire. Full Auto Sweep. Items that Bind on Equip are items that are bound to a player upon equipping it to a ship or character. They fire multiple energy damage bolts at a single target. If the weapon you want is out of stock or you're looking for a different combination of mods,. During this time, enemies defeated on both Ground and Space maps will have a small chance. However, it has the added bonus of applying a slow and being an aoe proc. Until you get a 2nd. Open to gain a random level-appropriate Viridian Plasma weapon. Their damage will fall off with distance to the target. However my ship has more tactical boff slots than most. With the Fek'ihri Torment Engine, Overwhelming Force and Subspatial Warheads. Dewan Plasma have a chance to apply a plasma DoT directly to the target's Hull. so if you were using DPS-focused weapons, it'd likely be dropped even lower. This pack includes the following items for your captain: 1 Verdant Altamid. 5% for 30 sec (stacks up to 4 times). The whole of Atlas can't roll with alien barrels, not even legendaries & uniques. Antiproton: +20% critical severity. Assimilated Plasma: 2. Disruptor can be used to help provide secondary effects to benefit the team, whether the resistance debuff from most disruptor weapons or the potential for a hold from the Nausicaan set which benefits. As with almost everything everything, it kinda depends what you're replacing, but yeah the Altamid Console is borderline always-equip. The second best choice for you is probably a basic Deuterium-Stabilized Core with 15% weapon power cost reduction, the other meta choice would be the Discovery rep core but that's just for the set bonus. (they're also really good ground weapons). Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. A. A results-oriented and exciting new. Chronoplasma Beam Array is a Plasma-based directed energy damage weapon available for starships. 225. Courier Antiproton • Viridian Plasma • 32c. 15 votes, 34 comments. Their secondary fire mode launches a concentrated ball of energy that is guaranteed to burst outward upon impact with the enemy, dealing instant plasma damage in a radius to all nearby foes and. 5% chance: Restore 50 Hull each sec and improve Damage by 2. Or the gamma rep one. Andorian Tribble. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. Resilience-Linked, which give you +5 Ablative Plating and +5 Engineering Readiness. Ba'ul Antiproton: Each shot chains to an additional target for 5% of attack damage . The console summons one Altamid drone, atacks with a plasma cannon, its damages almost nothing, but is cute, i have it more for the set. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. This pack can only be claimed once per account and you must have completed the tutorial. Plasma space weapons have a chance to apply a plasma DoT directly to the target's Hull. Altamid Plasma Sentinel. Assimilated Plasma: 2. Dewan Plasma Beam Array is a Plasma-based directed energy damage weapon available for starships. Value: 200 . This is an exclusive Verdant colored version of the Altamid Plasma Myrmidon Wrist Ground Weapon along with some items that will help in the fight against the Elachi. These builds would like a nice set bonus and/or some utility to benefit energy weapons. A. 5 sec recharge. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. Chronoplasma Beam Array is a Plasma-based directed energy damage weapon available for starships. Altamid Plasma weaponry replaces the standard Plasma proc with a reduction to enemy Plasma and Kinetic Damage Resistance. 5% chance: For 15 sec, -15 Plasma and Kinetic Damage Resistance Rating (Always on crit) 1 sec recharge. While some beam weapon types are clearly superior, there's no shortage of those I'd call inferior if not for the set bonuses and such. Ancient Power Cell. Quad Cannons very rapidly fire small, high damage bursts in a narrow firing arc, and are equally effective against shields and hull. In your…Altamid was an M-class planet in the Altamid system, in the Necro Cloud nebula. During this time, enemies defeated on both Ground and Space maps will have a small chance. I would rate this weapon next though Polaron is not far or comparable to this weapon type. . Their damage will fall off with distance to the target. Com. Polaric modulator, conductive rcs accelerator and one of the reputation consoles that buffs shields hardness when healed preferably with the 15 percent hull restored in combat. Its going to give you more CritH than just about anything in the game other than Weapon Emitter Overdrive and CritH is a big deal. I affirmed this by removing the altamid torps. There is a lobi store weapon: Fluidic antiproton wrist Lance - not rapid firing There is the sphere builder antiproton repulsor which is technically hand mounted (think shooting from the palm) but could sort of work. So if you really want matching visuals, you get 2 Omni-beams to match with the rest of the altamid visuals!. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. During this time, enemies defeated on both Ground and Space maps will have a small chance. It is not bound and thus it can be traded, mailed, sold or purchased from the Exchange. I’d go with covert just for looks. Antiproton: +20% critical severity. Definitely drop. Beam Arrays fire a series of average damage beams across a 250° arc. Viridian Plasma Beam Array is a Plasma-based directed energy damage weapon available for starships. I got the altamid set and put it on my T'liss and got a significant boost to my DPS. Altamid Adaptation; Altamid Plasma weapons (ground) Ancient Power Cell; Andorian Cold Weather Operations Kit Frame; Andorian Phaser weapons (space) Andorian Sleigh Bells;. The Romulan Piercing plasma rifle is really fun to use, especially the secondary firing mode which looks cool, and is also one of the best in the game. They are not affected by Weapon Power. It would have been ranked lower if not for the Altamid set in the lobi store and the Assimilated Plasma Beam Array. Ba'ul Antiproton: Each shot chains to an additional target for 5% of attack damage . [deleted] • 2 yr. Altamid Plasma Weapons: Opening this pack presents you with a choice between Altamid Plasma Beams, Altamid Plasma Cannons, and Altamid Plasma Ground Weapons. Altamid Plasma 5% chance: For 15 sec, -15 Plasma and Kinetic Damage Resistance Rating Lock Box drop: Special Equipment Pack - Altamid Plasma Weapons.